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WiiU News is a site that focusing on all the latest WiiU Games, reviews, cheats, homebrew, hacks and emulation, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 15th, 2012, 01:18 Posted By: wraggster
Despite never having been released for Wii in North America, the Wii's "New Play Control" version of Pikmin 2 will be released as part of the "Nintendo Selects" line June 10, alongside fellow GameCube port Mario Power Tennis. Rather than question the logistics of a budget re-release of a game that was never released in the first place, we'll celebrate the $19.99 price point under which it's coming out.
Also joining the Nintendo Selects line are two bona fide Wii games, Super Smash Bros. Brawl and the excellent Donkey Kong Country Returns, at $30 each. It's about (two years past) time for Brawl to be made cheaper, though it's unusual that these two games will sell for $10 above the normal Nintendo Selects price.
http://www.joystiq.com/2012/05/14/pi...c-returns-and/
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May 14th, 2012, 01:27 Posted By: wraggster
The new Marvel film is taking the box office by storm, and Ubisoft is giving gamers the chance to wield their favourite heroes' superpowers.
Marvel Avengers: Battle For Earth is currently in development for Wii U and Kinect and is due for release this Autumn.
However, it will not be based on the smash hit blockbuster movie. Instead, it will follow the events of the Secret Invasion storyline from the comics. Fans will battle an shape-shifting alien race known as the Skrulls, who have invaded Earth and disguised themselves as Marvel's most iconic heroes.
Ubisoft has promised more than 20 different characters will be featured, including Iron Man, Hulk, Captain America and Thor.
The game is being developed by Ubisoft Quebec, the team behind Kinect's superpowered beat 'em up Powerup Heroes. Expect similar gameplay with more than a smattering of Hulk Smash.
http://www.mcvuk.com/news/read/aveng...-kinect/095914
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May 11th, 2012, 13:21 Posted By: wraggster

[Matt Pandina] has been documenting his build of a very nice light painting bar on his G+ page. His light painting bar has 64 RGB LEDs being driven by an ATmega328P and four TLC5940 chips. He wrote his own libraries to talk to the TLC5940 as well as his own libraries to pull images off of a MicroSD card. He also wrote a cross-platform program that automatically converts a directory of pngs to something the TLC5940s expect. He says the secret to getting his24-bit color correction looking right is gamma correction. It seems that when the LEDs were run too bright, he couldn’t get the colors quite right. In case you’re curious, those images are 15 inches tall!
You can follow along through his posts as he starts with just a few LEDs and slowly updates and grows it to the impressive state it is at currently.
http://hackaday.com/2012/05/10/extre...-painting-bar/
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May 11th, 2012, 13:12 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-631 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Fixed texture encoding in DX11. Thanks to wordmanwords for the patch.
http://www.mediafire.com/?192pwd5bgz2z61f
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May 11th, 2012, 12:51 Posted By: wraggster
via http://www.emucr.com/
DeSmuME Wii SVN r240 is released. DeSmuME Wii is a port of the Nintendo DS emulator DeSmuME to Wii homebrew. This project aims to port DeSmuME to Wii homebrew so that we can have a fully fledged, working, Nintendo DS emulator on Wii. It is being built with DeSmuME 0.95 and the latest available devkitPPC and libogc releases.
DeSmuME Wii SVN Changelog:
r239
Big update time!
- Updated a lot of macros and little things
- Dramatically changed some MMU code
- Actually updated some of the code to 0.9.8 version! Huzzah!
r240
- Added some comments from gbatek.
- Changed the MMU to be more in line with 0.9.8
http://www.mediafire.com/?yxw6ee7ya54ujgd
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May 11th, 2012, 01:40 Posted By: wraggster
Where Nintendo leads, others often follow.
Sure, the finer points of Virtual Boy, N64 and 3DS pulled in directions others didn’t want to go.
But they are exceptions to the rule. Broadly, when the Kyoto HQ’s bright ideas cause the market to jump, everyone jumps. Platform games, motion control, shoulder buttons, analogue sticks, gaming touch screens… the legacy of ideas Nintendo has put back into the games business is rich.
I think its new approach to digital sales is in the same ilk, and will actually make its partners at retail rich, too.
Read more about it here, but in short: the firm will allow retailers to buy codes for online games wholesale and then mark them up as they see fit, just like physical.
It’s a move to understanding what possible combination exists between physical and digital, it has the potential to solve issues around discovering and marketing digital content, and could redress the balance around download prices.
Other format holders and publishers have tried one or two incremental attempts at this, but really these were just token gestures to either appease retail or experiment.
And in truth, the time to experiment here has run out. It’s do or die time. So Nintendo’s all or nothing approach is refreshing, and if it works will likely be widely copied.
http://www.mcvuk.com/news/read/opini...-clever/095823
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May 10th, 2012, 13:28 Posted By: wraggster
[source: emu_kidid @ gc-forever.com] Swiss as a bootloader on the Wiikey Fusion can be implemented as two different methods: Skip the IPL, boot directly to Swiss (custom "apploader"). Appear as a disc in the IPL just like the current menu. Currently, I've written (ported from the official flasher) some code to do the flashing and it seems to work well as it's giving me back valid responses but I believe the file I'm flashing may be in the wrong format (layout). This is what I've done so far: I took a known "flash" file and injected my own DOL into it. I then flashed the entire file. The IPL with the wiikey was telling me "Please insert a GC disc" and the Wiikey was generally unresponsive. Luckily the next time I tried to flash, the recovery kicked in and took over, resulting in a working chip again (or I could've just run the official updater again).
Note: These bootloader methods are developed with GameCube in mind as target console, using this impressive hack to load game ISO files from SD card. Thanks goes to emu_kidid for the heads up.
http://www.eurasia.nu/modules.php?na...ticle&sid=3001
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May 10th, 2012, 13:18 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
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r3691 | utunnels | 2012-05-09 22:52:30 -0400 (Wed, 09 May 2012) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/psp/graphics.c
M /engine/source/gamelib/types.h
1. Change pixelformat in s_screen and others from char to int to see if fix the mysterious screen shift on psp version (not tested yet).
2. An experimental optimization for mods without obstacles and platforms.
http://lavalit.com:8080/OpenBOR/download.php
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May 10th, 2012, 13:06 Posted By: wraggster
via http://wii.gx-mod.com/modules/news/a...p?storyid=3119
As he had come himself to the conclusion that a Gamecube loader from a USB device could not be done on Wii because of the very special sharing system RAM in this mode, Crediar proves today otherwise, to support video. The thorny problem of memory MEM2/ARAM, which resulted in the outright abandonment of Dios Mios in favor of his cousin Dios Mios Lite (using only the SD) was bypassed by rewriting the USB module manager and various functions that used the famous memory MEM 2. Crediar says that at present, Dios Mios has exactly the same compatibility as Dios Mios Lite (which turns out to be unee both good and bad news). The big advantage of USB over the SD lies in access times and loading which are greatly improved. The video also reveals that it uses the new bootloader house 100% (0% Nintendo), which allows among others to force 480p mode, including PAL games (which do not, Nintendo has estimated that at the time Europeans were not sufficiently equipped to take advantage). Dios Mios is not yet publicly available, but before the ads that come and go, adding a googlecode to store official sources, the output of this new step forward in the hack of the Wii should not wait too long.
Quote: What can I say, Impossible is nothing and never give up! After looking at DM again I managed to solve the issues by MEM2/ARAM Changing the USB code and Some other stuff to make it work without MEM2. Saami DM Has the compatibility DML have the current version, of course the reads are much faster as you see Cdn Already in this video. Never say never, an adage takes on its meaning. So the competition resumed with renewed vigor, between Mios Dios, Dios Mios Lite and hypothetical Devolution (hugely promising).
For more information and downloads, click here!
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