February 13th, 2012, 01:52 Posted By: wraggster
Izhido proposes the release of two " Rev. Quake PAK ", simplistic interface combining the different Quake engines already available for the Nintendo Wii.
Rev. Quake PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development. Release 2 is out! Notable exchange include: CD music tracks playback is now available! Copy your Ogg Vorbis-encoded tracks from your original Quake & Quake II CDs Into a * \ * folder inside cdtracks Both your * \ ID1 * and * \ * folders baseq2 to enjoy the original soundtrack CD of your favorite games. NOTE: Please Ensure That Can Be the Tracks sorted by name. Also, There Is No Need for a fake Track 1, the engine will not look for it. Key aliases are finally out of beta! With the new "keyalias" command, accessible from the console, and Remembered in config.cfg, you-can map Every Single key in your controller (s) to Any Other one, so you-can configure your controller to follow your human needs. Quake Rev. PAK Will now remember the last game you Launched, and Will take you home To That upon entry. Have Been A Few bugs corrected, Including Where one Quake II and related games will not operate-Correctly With The Wiimote-Nunchuk combo control. Minor Stability Adjustments to the engines, So They use less memory, and crash a little less often. NOTE: the Quake II game engines and related Still Have A Few exits, goal less noticeable They Are Now. If your game crashes, and There Is a Chance That the engine finds out what Happened, It Will now create a file in _QRevPAK.err_ your media card, Containing the date / time the crash Happened, and the error message Explaining what Happened. The On-Screen Keyboard now Appears, in the Quake II game engines and related, only if you press the associated key for less Than 0.5 seconds . Makes playing Quake II batch cutting easier in Areas Where You Need to crouch. The launcher Provided the Following Will home games (provided That Their respective game data files copied Were Into the installation folder): Quake (using the Q1Rev engine) QuakeWorld (using the QWRev engine) Quake II (using the Q2Rev engine) Threewave Quake II Capture The Flag (using the Q2CTFRev engine) Visit EACH page in order to learn to set-up and play the games.
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